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F1 Project : RB19

*This is a personal, non-commercial project created for portfolio purposes only.*

My goal was maximize the quality of modeling and texturing for 3D modeling portfolio.
and learning about hardsurface modeling more deeply while Enhancing my texturing skill in substance painter with deep understanding of textures.

I thought that the complex interplay of curved surfaces on an F1 car, along with the numerous hidden details within them, would make it a strong subject in terms of both production difficulty and design.
F1 cars feature distinct designs that vary by era and by team. Among them, I decided to create the RB19, which competed in the 2023 season for Red Bull Racing.
The RB19 is one of the most successful cars in F1 history in terms of race wins, and it also introduced significant improvements in aerodynamics. Through modeling this vehicle, I was able to gain a deeper understanding of hard-surface modeling.

total tri: 265,037

< Roughness and Base Color channel >

< Roughness and Base Color channel >

&lt; Gray scales &gt;

< Gray scales >

&lt; wireframe in unreal engine &gt;

< wireframe in unreal engine >

&lt; wireframe in unreal engine &gt;

< wireframe in unreal engine >

&lt; wireframe in unreal engine &gt;

< wireframe in unreal engine >

&lt; total tri count is 265,037 &gt;

< total tri count is 265,037 >

&lt; i use rizom for uv &gt;

< i use rizom for uv >

&lt; texturing in substance painter &gt;

< texturing in substance painter >

&lt; 3ds max viewport &gt;

< 3ds max viewport >

&lt; highpoly quick render in 3ds max &gt;

< highpoly quick render in 3ds max >

thanks for watching

thanks for watching